- Link donate:: Page: https://www.facebook.com/Lirs-Tech-Tips-111449010.
- Sublime text is a proprietary cross platform source code editor with a python application programming interface. It supports many programming languages. Sublime text 2.0.2 was released on 8 July, 2013. It contains 22 different themes with the option to download additional themes. In this tutorial, we will install Sublime Text on MacOS.
New instructions: https://chromium.googlesource.com/chromium/src/+/master/docs/sublime_ide.mdContents
- 9 Example plugin
Contents
- 9 Example plugin
What is Sublime Text?
In this video, we will be learning about my favorite Sublime Text features and shortcuts for Mac OS. Knowing your way around your text editor will help you g. What is Sublime Text 3? Sublime Text 3 is a text editor for coding. It’s like TextEdit (on Mac) or Notepad (on Windows). You can type text in it and you can save that in different file formats. Except that Sublime Text 3 is specialized for coding. SQL script in TextEdit: The same SQL script in Sublime Text 3: The most obvious differences are.
- Project support.
- Theme support.
- Works on Mac, Windows and Linux.
- No need to close and re-open during a
gclient sync
. - Supports many of the great editing features found in popular IDE's like Visual Studio, Eclipse and SlickEdit.
- Doesn't go to lunch while you're typing.
- The UI and keyboard shortcuts are pretty standard (e.g. saving a file is still Ctrl+S on Windows).
- It's inexpensive and you can evaluate it (fully functional) for free.
Installing Sublime Text 2
Preferences
'tab_size': 2,
Project files
'folders':
{
}
}
'folders':
{
'name': 'src',
'*.vcproj',
'*.sln',
'*.gitmodules',
],
'build',
'third_party',
'Debug',
]
]
Navigating the project
- 'Goto Anything' or Ctrl+P is how you can quickly open a file or go to a definition of a type such as a class. Just press Ctrl+P and start typing.
- Open source/header file: If you're in a header file, press Alt+O to open up the corresponding source file and vice versa. For more similar features check out the Goto->Switch File submenu.
- 'Go to definition': Right click a symbol and select 'Navigate to Definition'. A more powerful way to navigate symbols is by using the Ctags extension and use the Ctrl+T,Ctrl+T shortcut. See the section about source code indexing below.
Enable source code indexing
- Install the Sublime Package Control package: https://packagecontrol.io/installation
- Install Exuberant Ctags and make sure that ctags is in your path: http://ctags.sourceforge.net/
- On linux you should be able to just do: sudo apt-get install ctags
- Install the Ctags plugin: Ctrl+Shift+P and type 'Package Control: Install Package'
- Create a batch file (e.g. ctags_builder.bat) that you can run either manually or automatically after you do a gclient sync:This takes a couple of minutes to run, but you can work while it is indexing.
ctags --languages=C++ --exclude=third_party --exclude=.git --exclude=build --exclude=out -R -f .tmp_tags & ctags --languages=C++ -a -R -f .tmp_tags third_partyplatformsdk_win8 & ctags --languages=C++ -a -R -f .tmp_tags third_partyWebKit & move /Y .tmp_tags .tags
- Edit the CTags.sublime-settings file for the ctags plugin so that it runs ctags with the above parameters. Note: the above is a batch file - don't simply copy all of it verbatim and paste it into the CTags settings file :-)
Windows: git config --global core.excludesfile %USERPROFILE%.gitignore
Mac, Linux: git config --global core.excludesfile ~/.gitignoreBuilding with ninja
'cmd': ['ninja', '-C', 'outDebug', 'chrome.exe'],
'file_regex': '^[./]*([a-z]?:?[w./]+)[(:]([0-9]+)[):,]([0-9]+)?[:)]?(.*)$'
See Full List On Sublimetext.com
You can also add build variants so that you can also have quick access to building other targets like unit_tests or browser_tests. You build description file could look like this:
And keep using 'ctrl+b' for a regular, 'chrome.exe' build. Enjoy!
Example plugin
import subprocess
class RunLintCommand(sublime_plugin.TextCommand):
command = ['cpplint.bat', self.view.file_name()]
stdout=subprocess.PIPE,
print process.communicate()[1]
{
}
D:srccgitsrccontentbrowserbrowsing_instance.cc:69: Add #include <string> for string [build/include_what_you_use] [4]
Done processing D:srccgitsrccontentbrowserbrowsing_instance.cc
['__class__', '__delattr__', '__dict__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__len__', '__module__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'add_regions', 'begin_edit', 'buffer_id', 'classify', 'command_history', 'em_width', 'encoding', 'end_edit', 'erase', 'erase_regions', 'erase_status', 'extract_completions', 'extract_scope', ... <snip>
Compile current file using Ninja
As a more complex plug in example, look at the attached python file: compile_current_file.py. This plugin will compile the current file with Ninja, so will start by making sure that all this file's project depends on has been built before, and then build only that file.
First, it confirms that the file is indeed part of the current project (by making sure it's under the <project_root> folder, which is taken from the self.view.window().folders() array, the first one seems to always be the project folder when one is loaded). Then it looks for the file in all the .ninja build files under the <project_root>out<target_build>, where <target_build> must be specified as an argument to the compile_current_file command. Using the proper target for this file compilation, it starts Ninja from a background thread and send the results to the output.exec panel (the same one used by the build system of Sublime Text 2). So you can use key bindings like these two, to build the current file in either Debug or Release mode:
{ 'keys': ['ctrl+f7'], 'command': 'compile_current_file', 'args': {'target_build': 'Debug'} },
{ 'keys': ['ctrl+shift+f7'], 'command': 'compile_current_file', 'args': {'target_build': 'Release'} },
If you are having trouble with this plugin, you can set the python logging level to DEBUG in the console and see some debug output.
Format selection (or area around cursor) using clang-format
Miscellaneous tips
- To synchronize the project sidebar with the currently open file, right click in the text editor and select 'Reveal in Side Bar'. Alternatively you can install the SyncedSideBar sublime package (via the Package Manager) to have this happen automatically like in Eclipse.
- If you're used to hitting a key combination to trigger a build (e.g. Ctrl+Shift+B in Visual Studio) and would like to continue to do so, add this to your Preferences->Key Bindings - User file:
- { 'keys': ['ctrl+shift+b'], 'command': 'show_panel', 'args': {'panel': 'output.exec'} }
- Install the Open-Include plugin (Ctrl+Shift+P, type:'Install Package', type:'Open Include'). Then just put your cursor inside an #include path, hit Alt+D and voila, you're there.
- If you want to take that a step further, add an entry to the right-click context menu by creating a text file named 'context.sublime-menu' under '%APPDATA%Sublime Text 2PackagesUser' with the following content:
[ { 'command': 'open_include', 'caption': 'Open Include' } ]
- Open Command Palette (Ctrl-Shift-P)
- Type 'Package Control: Install Package' (note: given ST's string match is amazing you can just type something like 'instp' and it will find it :-)).
- Case Conversion (automatically swap casing of selected text -- works marvel with multi-select -- go from a kConstantNames to ENUM_NAMES in seconds)
- CTags (see detailed setup info above).
- Git
- Open-Include
- Text Pastry (insert incremental number sequences with multi-select, etc.)
- Wrap Plus (auto-wrap a comment block to 80 columns with Alt-Q)
In this tutorial, you configure Visual Studio Code on macOS to use the Clang/LLVM compiler and debugger.
After configuring VS Code, you will compile and debug a simple C++ program in VS Code. This tutorial does not teach you about Clang or the C++ language. For those subjects, there are many good resources available on the Web.
If you have any trouble, feel free to file an issue for this tutorial in the VS Code documentation repository.
Prerequisites
To successfully complete this tutorial, you must do the following:
Install Visual Studio Code on macOS.
Install the C++ extension for VS Code. You can install the C/C++ extension by searching for 'c++' in the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)).
Ensure Clang is installed
Clang may already be installed on your Mac. To verify that it is, open a macOS Terminal window and enter the following command:
- If Clang isn't installed, enter the following command to install the command line developer tools:
Create Hello World
From the macOS Terminal, create an empty folder called projects
where you can store all your VS Code projects, then create a subfolder called helloworld
, navigate into it, and open VS Code in that folder by entering the following commands:
The code .
command opens VS Code in the current working folder, which becomes your 'workspace'. As you go through the tutorial, you will create three files in a .vscode
folder in the workspace:
tasks.json
(compiler build settings)launch.json
(debugger settings)c_cpp_properties.json
(compiler path and IntelliSense settings)
Add hello world source code file
In the File Explorer title bar, select New File and name the file helloworld.cpp
.
Paste in the following source code:
Now press ⌘S (Windows, Linux Ctrl+S) to save the file. Notice that your files are listed in the File Explorer view (⇧⌘E (Windows, Linux Ctrl+Shift+E)) in the side bar of VS Code:
You can also enable Auto Save to automatically save your file changes, by checking Auto Save in the main File menu.
The Activity Bar on the edge of Visual Studio Code lets you open different views such as Search, Source Control, and Run. You'll look at the Run view later in this tutorial. You can find out more about the other views in the VS Code User Interface documentation.
Note: When you save or open a C++ file, you may see a notification from the C/C++ extension about the availability of an Insiders version, which lets you test new features and fixes. You can ignore this notification by selecting the X
(Clear Notification).
Explore IntelliSense
In the helloworld.cpp
file, hover over vector
or string
to see type information. After the declaration of the msg
variable, start typing msg.
as you would when calling a member function. You should immediately see a completion list that shows all the member functions, and a window that shows the type information for the msg
object:
You can press the Tab key to insert the selected member. Then, when you add the opening parenthesis, you'll see information about arguments that the function requires.
Build helloworld.cpp
Next, you'll create a tasks.json
file to tell VS Code how to build (compile) the program. This task will invoke the Clang C++ compiler to create an executable file from the source code.
It's important to have helloworld.cpp
open in the editor because the next step uses the active file in the editor as context to create the build task in the next step.
From the main menu, choose Terminal > Configure Default Build Task. A dropdown will appear listing various predefined build tasks for the compilers that VS Code found on your machine. Choose C/C++ clang++ build active file to build the file that is currently displayed (active) in the editor.
This will create a tasks.json
file in the .vscode
folder and open it in the editor.
Replace the contents of that file with the following:
The JSON above differs from the default template JSON in the following ways:
'args'
is updated to compile with C++17 because ourhelloworld.cpp
uses C++17 language features.- Changes the current working directory directive (
'cwd'
) to the folder wherehelloworld.cpp
is.
The command
setting specifies the program to run. In this case, 'clang++'
is the driver that causes the Clang compiler to expect C++ code and link against the C++ standard library.
The args
array specifies the command-line arguments that will be passed to clang++. These arguments must be specified in the order expected by the compiler.
This task tells the C++ compiler to compile the active file (${file}
), and create an output file (-o
switch) in the current directory (${fileDirname}
) with the same name as the active file (${fileBasenameNoExtension}
), resulting in helloworld
for our example.
The label
value is what you will see in the tasks list. Name this whatever you like.
The problemMatcher
value selects the output parser to use for finding errors and warnings in the compiler output. For clang++, you'll get the best results if you use the $gcc
problem matcher.
The 'isDefault': true
value in the group
object specifies that this task will be run when you press ⇧⌘B (Windows, Linux Ctrl+Shift+B). This property is for convenience only; if you set it to false
, you can still build from the Terminal menu with Terminal > Run Build Task.
Note: You can learn more about tasks.json
variables in the variables reference.
Running the build
Go back to
helloworld.cpp
. Because we want to buildhelloworld.cpp
it is important that this file be the one that is active in the editor for the next step.To run the build task that you defined in tasks.json, press ⇧⌘B (Windows, Linux Ctrl+Shift+B) or from the Terminal main menu choose Run Build Task.
When the task starts, you should see the Integrated Terminal window appear below the code editor. After the task completes, the terminal shows output from the compiler that indicates whether the build succeeded or failed. For a successful Clang build, the output looks something like this:
Create a new terminal using the + button and you'll have a new terminal with the
helloworld
folder as the working directory. Runls
and you should now see the executablehelloworld
along with the debugging file (helloworld.dSYM
).You can run
helloworld
in the terminal by typing./helloworld
.
Modifying tasks.json
You can modify your tasks.json
to build multiple C++ files by using an argument like '${workspaceFolder}/*.cpp'
instead of ${file}
. This will build all .cpp
files in your current folder. You can also modify the output filename by replacing '${fileDirname}/${fileBasenameNoExtension}'
with a hard-coded filename (for example '${workspaceFolder}/myProgram.out'
).
Debug helloworld.cpp
Next, you'll create a launch.json
file to configure VS Code to launch the LLDB debugger when you press F5 to debug the program.
From the main menu, choose Run > Add Configuration... and then choose C++ (GDB/LLDB).
You'll then see a dropdown for predefined debugging configurations. Choose clang++ build and debug active file.
VS Code creates a launch.json
file, opens it in the editor, and builds and runs 'helloworld'. Your launch.json
file will look something like this:
The program
setting specifies the program you want to debug. Here it is set to the active file folder ${fileDirname}
and active filename ${fileBasenameNoExtension}
, which if helloworld.cpp
is the active file will be helloworld
.
By default, the C++ extension won't add any breakpoints to your source code and the stopAtEntry
value is set to false
.
Change the stopAtEntry
value to true
to cause the debugger to stop on the main
method when you start debugging.
Ensure that the preLaunchTask
value matches the label
of the build task in the tasks.json
file.
Start a debugging session
- Go back to
helloworld.cpp
so that it is the active file in the editor. This is important because VS Code uses the active file to determine what you want to debug. - Press F5 or from the main menu choose Run > Start Debugging. Before you start stepping through the source code, let's take a moment to notice several changes in the user interface:
The Integrated Terminal appears at the bottom of the source code editor. In the Debug Output tab, you see output that indicates the debugger is up and running.
The editor highlights the first statement in the
main
method. This is a breakpoint that the C++ extension automatically sets for you:The Run view on the left shows debugging information. You'll see an example later in the tutorial.
At the top of the code editor, a debugging control panel appears. You can move this around the screen by grabbing the dots on the left side.
Step through the code
Now you're ready to start stepping through the code.
Click or press the Step over icon in the debugging control panel so that the
for (const string& word : msg)
statement is highlighted.The Step Over command skips over all the internal function calls within the
vector
andstring
classes that are invoked when themsg
variable is created and initialized. Notice the change in the Variables window. The contents ofmsg
are visible because that statement has completed.Press Step over again to advance to the next statement (skipping over all the internal code that is executed to initialize the loop). Now, the Variables window shows information about the loop variable.
Press Step over again to execute the
cout
statement. Note As of the March 2019 version of the extension, no output will appear in the DEBUG CONSOLE until the lastcout
completes.
Mac Sublime C++ 配置
Set a watch
You might want to keep track of the value of a variable as your program executes. You can do this by setting a watch on the variable.
Place the insertion point inside the loop. In the Watch window, click the plus sign and in the text box, type
word
, which is the name of the loop variable. Now view the Watch window as you step through the loop.To quickly view the value of any variable while execution is paused, you can hover over it with the mouse pointer.
C/C++ configuration
For more control over the C/C++ extension, create a c_cpp_properties.json
file, which allows you to change settings such as the path to the compiler, include paths, which C++ standard to compile against (such as C++17), and more.
View the C/C++ configuration UI by running the command C/C++: Edit Configurations (UI) from the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)).
This opens the C/C++ Configurations page.
Visual Studio Code places these settings in .vscode/c_cpp_properties.json
. If you open that file directly, it should look something like this:
You only need to modify the Include path setting if your program includes header files that are not in your workspace or the standard library path.
Compiler path
compilerPath
is an important configuration setting. The extension uses it to infer the path to the C++ standard library header files. When the extension knows where to find those files, it can provide useful features like smart completions and Go to Definition navigation.
The C/C++ extension attempts to populate compilerPath
with the default compiler location based on what it finds on your system. The compilerPath
search order is:
- Your PATH for the names of known compilers. The order the compilers appear in the list depends on your PATH.
- Then hard-coded Xcode paths are searched, such as
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/
Mac framework path
On the C/C++ Configuration screen, scroll down and expand Advanced Settings and ensure that Mac framework path points to the system header files. For example: /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks
Reusing your C++ configuration
VS Code is now configured to use Clang on macOS. The configuration applies to the current workspace. To reuse the configuration, just copy the JSON files to a .vscode
folder in a new project folder (workspace) and change the names of the source file(s) and executable as needed.
Troubleshooting
Compiler and linking errors
The most common cause of errors (such as undefined _main
, or attempting to link with file built for unknown-unsupported file format
, and so on) occurs when helloworld.cpp
is not the active file when you start a build or start debugging. This is because the compiler is trying to compile something that isn't source code, like your launch.json
, tasks.json
, or c_cpp_properties.json
file.
If you see build errors mentioning 'C++11 extensions', you may not have updated your tasks.json
build task to use the clang++ argument --std=c++17
. By default, clang++ uses the C++98 standard, which doesn't support the initialization used in helloworld.cpp
. Make sure to replace the entire contents of your tasks.json
file with the code block provided in the Build helloworld.cpp section.
Terminal won't launch For input
On macOS Catalina and onwards, you might have a issue where you are unable to enter input, even after setting 'externalConsole': true
. A terminal window opens, but it does not actually allow you type any input.
The issue is currently tracked #5079.
The workaround is to have VS Code launch the terminal once. You can do this by adding and running this task in your tasks.json
:
You can run this specific task using Terminal > Run Task... and select Open Terminal.
Cached
Once you accept the permission request, then the external console should appear when you debug.
Next steps
- Explore the VS Code User Guide.
- Review the Overview of the C++ extension
- Create a new workspace, copy your .json files to it, adjust the necessary settings for the new workspace path, program name, and so on, and start coding!