17-09-2021

  • Link donate:: Page: https://www.facebook.com/Lirs-Tech-Tips-111449010.
  • Sublime text is a proprietary cross platform source code editor with a python application programming interface. It supports many programming languages. Sublime text 2.0.2 was released on 8 July, 2013. It contains 22 different themes with the option to download additional themes. In this tutorial, we will install Sublime Text on MacOS.

New instructions: https://chromium.googlesource.com/chromium/src/+/master/docs/sublime_ide.md

Contents

  1. 9 Example plugin


What is Sublime Text?

In this video, we will be learning about my favorite Sublime Text features and shortcuts for Mac OS. Knowing your way around your text editor will help you g. What is Sublime Text 3? Sublime Text 3 is a text editor for coding. It’s like TextEdit (on Mac) or Notepad (on Windows). You can type text in it and you can save that in different file formats. Except that Sublime Text 3 is specialized for coding. SQL script in TextEdit: The same SQL script in Sublime Text 3: The most obvious differences are.

It's a fast, powerful and easily extensible code editor. Check out some of the demos on the site for a quick visual demonstration.
  • Project support.
  • Theme support.
  • Works on Mac, Windows and Linux.
  • No need to close and re-open during a gclient sync.
  • Supports many of the great editing features found in popular IDE's like Visual Studio, Eclipse and SlickEdit.
  • Doesn't go to lunch while you're typing.
  • The UI and keyboard shortcuts are pretty standard (e.g. saving a file is still Ctrl+S on Windows).
  • It's inexpensive and you can evaluate it (fully functional) for free.

Installing Sublime Text 2

Download and install from here: http://www.sublimetext.com/
Sublime C++ Mac
Help and general documentation is available here: http://www.sublimetext.com/docs/2/
Assuming you have access to the right repositories, you can also install Sublime via apt-get on Linux.

Preferences

Sublime configuration is done via JSON files. So the UI for configuring the text editor is simply a text editor. Same goes for project files, key bindings etc.
To modify the default preferences, go to the Preferences menu and select Settings-Default. Note that if you would rather like to make these settings user specific, select Settings - User as this applies there as well. The difference is that the default settings file already contains many settings that you might want to modify.
Here are some settings that you might want to change (look these variables up in the settings file and modify their value, you should not have to add them):
'tab_size': 2,
'ensure_newline_at_eof_on_save': true,
The settings take effect as soon as you save the file.
If you've got a big monitor and are used to viewing more than one source file at a time, you can use the View->Layout feature to split the view up into columns and/or rows and look at multiple files at the same time. There's also the Shift+F11, distraction free view that allows you to see nothing but code! ?8-D Sublime also supports dragging tabs out into new windows as Chrome supports, so that might be useful as well.
One thing to be aware of when editing these JSON files is that Sublime's JSON parser is slightly stricter than what you might be used to from editing e.g. GYP files. In particular Sublime does not like it if you end a collection with a comma. This is legal: {'foo', 'bar'} but not this: {'foo', 'bar', }. You have been warned.

Project files

Like configuration files, project files are just user editable JSON files.
Here's a very simple project file that was created for WebRTC and should be saved in the parent folder of the trunk folder (name it webrtc.sublime-project). It's as bare bones as it gets, so when you open this project file, you'll probably see all sorts of files that you aren't interested in.
'folders':
{
}
}

Here is a slightly more advanced example that has exclusions to reduce clutter. This one was made for Chrome on a Windows machine and has some Visual Studio specific excludes. Save this file in the same directory as your .gclient file and use the .sublime-project extension (e.g. chrome.sublime-project) and then open it up in Sublime.
'folders':
{
'name': 'src',
'*.vcproj',
'*.sln',
'*.gitmodules',
],
'build',
'third_party',
'Debug',
]
]

Navigating the project

Here are some basic ways to get you started browsing the source code.
  • 'Goto Anything' or Ctrl+P is how you can quickly open a file or go to a definition of a type such as a class. Just press Ctrl+P and start typing.
  • Open source/header file: If you're in a header file, press Alt+O to open up the corresponding source file and vice versa. For more similar features check out the Goto->Switch File submenu.
  • 'Go to definition': Right click a symbol and select 'Navigate to Definition'. A more powerful way to navigate symbols is by using the Ctags extension and use the Ctrl+T,Ctrl+T shortcut. See the section about source code indexing below.

Enable source code indexing

For a fast way to look up symbols, we recommend installing the CTags plugin. we also recommend installing Sublime's Package Control package manager, so let's start with that.
  • Install the Sublime Package Control package: https://packagecontrol.io/installation
  • Install Exuberant Ctags and make sure that ctags is in your path: http://ctags.sourceforge.net/
    • On linux you should be able to just do: sudo apt-get install ctags
  • Install the Ctags plugin: Ctrl+Shift+P and type 'Package Control: Install Package'
Once installed, you'll get an entry in the context menu when you right click the top level folder(s) in your project that allow you to build the Ctags database. If you're working in a Chrome project however, do not do that at this point, since it will index much more than you actually want. Instead, do one of:
  1. Create a batch file (e.g. ctags_builder.bat) that you can run either manually or automatically after you do a gclient sync:
    ctags --languages=C++ --exclude=third_party --exclude=.git --exclude=build --exclude=out -R -f .tmp_tags & ctags --languages=C++ -a -R -f .tmp_tags third_partyplatformsdk_win8 & ctags --languages=C++ -a -R -f .tmp_tags third_partyWebKit & move /Y .tmp_tags .tags
    This takes a couple of minutes to run, but you can work while it is indexing.
  2. Edit the CTags.sublime-settings file for the ctags plugin so that it runs ctags with the above parameters. Note: the above is a batch file - don't simply copy all of it verbatim and paste it into the CTags settings file :-)
Once installed, you can quickly look up symbols with Ctrl+t, Ctrl+t etc. More information here: https://github.com/SublimeText/CTags
One more hint - Edit your .gitignore file (under %USERPROFILE% or ~/) so that git ignores the .tags file. You don't want to commit it. :)
If you don't have a .gitignore in your profile directory, you can tell git about it with this command:
Windows: git config --global core.excludesfile %USERPROFILE%.gitignore
Mac, Linux: git config --global core.excludesfile ~/.gitignore

Building with ninja

Assuming that you've got ninja properly configured and that you already have a project file as described above, here's how to build Chrome using ninja from within Sublime. For any other target, just replace the target name.
Go to Tools->Build System->New build system and save this as a new build system:
'cmd': ['ninja', '-C', 'outDebug', 'chrome.exe'],
'file_regex': '^[./]*([a-z]?:?[w./]+)[(:]([0-9]+)[):,]([0-9]+)?[:)]?(.*)$'

file_regex explained for easier tweaking in future:
Aims to capture the following error formats while respecting Sublime's perl-like group matching:
1. d:srcchromesrcbasethreadingsequenced_worker_pool.cc(670): error C2653: 'Foo': is not a class or namespace name
Sublime
2. ../../base/threading/sequenced_worker_pool.cc:670:26: error: use of undeclared identifier 'Foo'
3. ../../base/process/memory_win.cc(18,26): error: use of undeclared identifier 'Foo'
4. ../..src/heap/item-parallel-job.h(145,31): error: expected ';' in 'for' statement specifier
'file_regex': '^[./]*([a-z]?:?[w.-/]+)[(:]([0-9]+)[):,]([0-9]+)?[:)]?(.*)$'

(0) Cut relative paths (which typically are relative to the out dir and targeting src/ which is already the 'working_dir')
(2) Match the rest of the file
(3) File name is followed by open bracket or colon before line number
(5) Line # is either followed by close bracket (no column group) or comma/colon
(7) If (6) is non-empty there will be a closed bracket or another colon (but can't put it inside brackets as the 'column filename group' only wants digits).
(8) Everything else until EOL is the error message.

On Linux and Mac, fix the targets up appropriately, fwd slash instead of backslash, no .exe, etc
Linux example:
// Pass -j1024 if (and only if!) building with GOMA.
'cmd': ['ninja', '-C', 'out/Debug', 'blink', '-j1024'],
// Ninja/GN build errors are build-dir relative, however file_regexp
// is expected to produce project-relative paths, ignore the leading
// ../../(file_path):(line_number):(column):(error_message)
'file_regex': '^../../([^:n]*):([0-9]+):?([0-9]+)?:? (.*)$'

or to avoid making ninja in the path or environment variables:

See Full List On Sublimetext.com

{
'cmd': ['/usr/local/google/home/MYUSERNAME/git/depot_tools/ninja', '-j', '150', '-C', '.', 'chrome', 'content_shell', 'blink_tests'],
'working_dir': '${project_path}/src/out/Release',
'file_regex': '([^:n]*):([0-9]+):?([0-9]+)?:? (.*)$',
[
'cmd': ['/usr/local/google/home/MYUSERNAME/git/depot_tools/ninja', '-j', '150', '-C', '.', 'chrome', 'content_shell', 'blink_tests'],
'working_dir': '${project_path}/src/out/Debug',
'file_regex': '([^:n]*):([0-9]+):?([0-9]+)?:? (.*)$'
]


Further build system documentation or older documentation (as of Nov 2014 older is more complete).
This will make hitting Ctrl-B build chrome.exe (really quickly, thanks to ninja), F4 will navigate to the next build error, etc. If you're using Goma, you can play with something like: 'cmd': ['ninja', '-j', '200', '-C', 'outDebug', 'chrome.exe'],.

You can also add build variants so that you can also have quick access to building other targets like unit_tests or browser_tests. You build description file could look like this:

And keep using 'ctrl+b' for a regular, 'chrome.exe' build. Enjoy!

Example plugin

Sublime has a Python console window and supports Python plugins. So if there's something you feel is missing, you can simply add it.
Here's an example plugin (Tools->New Plugin) that runs cpplint (assuming depot_tools is in the path) for the current file and prints the output to Sublime's console window (Ctrl+`):
import subprocess
class RunLintCommand(sublime_plugin.TextCommand):
command = ['cpplint.bat', self.view.file_name()]
stdout=subprocess.PIPE,
print process.communicate()[1]

Or, in Sublime Text 3:

import subprocess
class RunLintCommand(sublime_plugin.TextCommand):
print('AMI: %s' % self.view.file_name())
command = ['/home/fischman/src/depot_tools/cpplint.py', self.view.file_name()]
process = subprocess.Popen(command, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
if error:
Save this file as run_lint.py (Sublime will suggest the right location when you save the plugin - PackagesUser).


Note that here's an interesting thing in how Sublime works. CamelCaps are converted to lower_case_with_undescore format. Note also that although the documentation currently has information about 'runCommand' member method for the view object, this too is now subject to that convention.
Taking this a step further, you can create a keybinding for your new plugin. Here's an example for how you could add a binding to your User key bindings (Preferences->Key Bindings - User):
{
}
Now, when you hit Ctrl+Shift+L, cpplint will be run for the currently active view. Here's an example output from the console window:
D:srccgitsrccontentbrowserbrowsing_instance.cc:69: Add #include <string> for string [build/include_what_you_use] [4]
Done processing D:srccgitsrccontentbrowserbrowsing_instance.cc

As a side note, if you run into problems with the documentation as I did above, it's useful to just use Python's ability to dump all properties of an object with the dir() function:
['__class__', '__delattr__', '__dict__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__len__', '__module__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'add_regions', 'begin_edit', 'buffer_id', 'classify', 'command_history', 'em_width', 'encoding', 'end_edit', 'erase', 'erase_regions', 'erase_status', 'extract_completions', 'extract_scope', ... <snip>

Compile current file using Ninja

As a more complex plug in example, look at the attached python file: compile_current_file.py. This plugin will compile the current file with Ninja, so will start by making sure that all this file's project depends on has been built before, and then build only that file.

First, it confirms that the file is indeed part of the current project (by making sure it's under the <project_root> folder, which is taken from the self.view.window().folders() array, the first one seems to always be the project folder when one is loaded). Then it looks for the file in all the .ninja build files under the <project_root>out<target_build>, where <target_build> must be specified as an argument to the compile_current_file command. Using the proper target for this file compilation, it starts Ninja from a background thread and send the results to the output.exec panel (the same one used by the build system of Sublime Text 2). So you can use key bindings like these two, to build the current file in either Debug or Release mode:

{ 'keys': ['ctrl+f7'], 'command': 'compile_current_file', 'args': {'target_build': 'Debug'} },
{ 'keys': ['ctrl+shift+f7'], 'command': 'compile_current_file', 'args': {'target_build': 'Release'} },

If you are having trouble with this plugin, you can set the python logging level to DEBUG in the console and see some debug output.

Format selection (or area around cursor) using clang-format

Copy buildtools/clang_format/scripts/clang-format-sublime.py to ~/.config/sublime-text-3/Packages/User/ (or -2 if still on ST2) and add something like this to Preferences->Key Bindings - User:
'keys': ['ctrl+shift+c'], 'command': 'clang_format',

Miscellaneous tips

  • To synchronize the project sidebar with the currently open file, right click in the text editor and select 'Reveal in Side Bar'. Alternatively you can install the SyncedSideBar sublime package (via the Package Manager) to have this happen automatically like in Eclipse.
  • If you're used to hitting a key combination to trigger a build (e.g. Ctrl+Shift+B in Visual Studio) and would like to continue to do so, add this to your Preferences->Key Bindings - User file:
    • { 'keys': ['ctrl+shift+b'], 'command': 'show_panel', 'args': {'panel': 'output.exec'} }
  • Install the Open-Include plugin (Ctrl+Shift+P, type:'Install Package', type:'Open Include'). Then just put your cursor inside an #include path, hit Alt+D and voila, you're there.
    • If you want to take that a step further, add an entry to the right-click context menu by creating a text file named 'context.sublime-menu' under '%APPDATA%Sublime Text 2PackagesUser' with the following content:
      [ { 'command': 'open_include', 'caption': 'Open Include' } ]
Assuming you've installed Package Control already (https://packagecontrol.io/installation) you can easily install more packages via:
  1. Open Command Palette (Ctrl-Shift-P)
  2. Type 'Package Control: Install Package' (note: given ST's string match is amazing you can just type something like 'instp' and it will find it :-)).
  • Case Conversion (automatically swap casing of selected text -- works marvel with multi-select -- go from a kConstantNames to ENUM_NAMES in seconds)
  • CTags (see detailed setup info above).
  • Git
  • Open-Include
  • Text Pastry (insert incremental number sequences with multi-select, etc.)
  • Wrap Plus (auto-wrap a comment block to 80 columns with Alt-Q)

In this tutorial, you configure Visual Studio Code on macOS to use the Clang/LLVM compiler and debugger.

After configuring VS Code, you will compile and debug a simple C++ program in VS Code. This tutorial does not teach you about Clang or the C++ language. For those subjects, there are many good resources available on the Web.

If you have any trouble, feel free to file an issue for this tutorial in the VS Code documentation repository.

Prerequisites

To successfully complete this tutorial, you must do the following:

  1. Install Visual Studio Code on macOS.

  2. Install the C++ extension for VS Code. You can install the C/C++ extension by searching for 'c++' in the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)).

Ensure Clang is installed

Clang may already be installed on your Mac. To verify that it is, open a macOS Terminal window and enter the following command:

  1. If Clang isn't installed, enter the following command to install the command line developer tools:

Create Hello World

From the macOS Terminal, create an empty folder called projects where you can store all your VS Code projects, then create a subfolder called helloworld, navigate into it, and open VS Code in that folder by entering the following commands:

The code . command opens VS Code in the current working folder, which becomes your 'workspace'. As you go through the tutorial, you will create three files in a .vscode folder in the workspace:

  • tasks.json (compiler build settings)
  • launch.json (debugger settings)
  • c_cpp_properties.json (compiler path and IntelliSense settings)

Add hello world source code file

In the File Explorer title bar, select New File and name the file helloworld.cpp.

Paste in the following source code:

Now press ⌘S (Windows, Linux Ctrl+S) to save the file. Notice that your files are listed in the File Explorer view (⇧⌘E (Windows, Linux Ctrl+Shift+E)) in the side bar of VS Code:

You can also enable Auto Save to automatically save your file changes, by checking Auto Save in the main File menu.

The Activity Bar on the edge of Visual Studio Code lets you open different views such as Search, Source Control, and Run. You'll look at the Run view later in this tutorial. You can find out more about the other views in the VS Code User Interface documentation.

Note: When you save or open a C++ file, you may see a notification from the C/C++ extension about the availability of an Insiders version, which lets you test new features and fixes. You can ignore this notification by selecting the X (Clear Notification).

Explore IntelliSense

In the helloworld.cpp file, hover over vector or string to see type information. After the declaration of the msg variable, start typing msg. as you would when calling a member function. You should immediately see a completion list that shows all the member functions, and a window that shows the type information for the msg object:

You can press the Tab key to insert the selected member. Then, when you add the opening parenthesis, you'll see information about arguments that the function requires.

Build helloworld.cpp

Next, you'll create a tasks.json file to tell VS Code how to build (compile) the program. This task will invoke the Clang C++ compiler to create an executable file from the source code.

It's important to have helloworld.cpp open in the editor because the next step uses the active file in the editor as context to create the build task in the next step.

From the main menu, choose Terminal > Configure Default Build Task. A dropdown will appear listing various predefined build tasks for the compilers that VS Code found on your machine. Choose C/C++ clang++ build active file to build the file that is currently displayed (active) in the editor.

This will create a tasks.json file in the .vscode folder and open it in the editor.

Replace the contents of that file with the following:

The JSON above differs from the default template JSON in the following ways:

  • 'args' is updated to compile with C++17 because our helloworld.cpp uses C++17 language features.
  • Changes the current working directory directive ('cwd') to the folder where helloworld.cpp is.

The command setting specifies the program to run. In this case, 'clang++' is the driver that causes the Clang compiler to expect C++ code and link against the C++ standard library.

The args array specifies the command-line arguments that will be passed to clang++. These arguments must be specified in the order expected by the compiler.

This task tells the C++ compiler to compile the active file (${file}), and create an output file (-o switch) in the current directory (${fileDirname}) with the same name as the active file (${fileBasenameNoExtension}), resulting in helloworld for our example.

The label value is what you will see in the tasks list. Name this whatever you like.

The problemMatcher value selects the output parser to use for finding errors and warnings in the compiler output. For clang++, you'll get the best results if you use the $gcc problem matcher.

The 'isDefault': true value in the group object specifies that this task will be run when you press ⇧⌘B (Windows, Linux Ctrl+Shift+B). This property is for convenience only; if you set it to false, you can still build from the Terminal menu with Terminal > Run Build Task.

Note: You can learn more about tasks.json variables in the variables reference.

Running the build

  1. Go back to helloworld.cpp. Because we want to build helloworld.cpp it is important that this file be the one that is active in the editor for the next step.

  2. To run the build task that you defined in tasks.json, press ⇧⌘B (Windows, Linux Ctrl+Shift+B) or from the Terminal main menu choose Run Build Task.

  3. When the task starts, you should see the Integrated Terminal window appear below the code editor. After the task completes, the terminal shows output from the compiler that indicates whether the build succeeded or failed. For a successful Clang build, the output looks something like this:

  4. Create a new terminal using the + button and you'll have a new terminal with the helloworld folder as the working directory. Run ls and you should now see the executable helloworld along with the debugging file (helloworld.dSYM).

  5. You can run helloworld in the terminal by typing ./helloworld.

Modifying tasks.json

You can modify your tasks.json to build multiple C++ files by using an argument like '${workspaceFolder}/*.cpp' instead of ${file}. This will build all .cpp files in your current folder. You can also modify the output filename by replacing '${fileDirname}/${fileBasenameNoExtension}' with a hard-coded filename (for example '${workspaceFolder}/myProgram.out').

Debug helloworld.cpp

Next, you'll create a launch.json file to configure VS Code to launch the LLDB debugger when you press F5 to debug the program.

From the main menu, choose Run > Add Configuration... and then choose C++ (GDB/LLDB).

You'll then see a dropdown for predefined debugging configurations. Choose clang++ build and debug active file.

VS Code creates a launch.json file, opens it in the editor, and builds and runs 'helloworld'. Your launch.json file will look something like this:

The program setting specifies the program you want to debug. Here it is set to the active file folder ${fileDirname} and active filename ${fileBasenameNoExtension}, which if helloworld.cpp is the active file will be helloworld.

By default, the C++ extension won't add any breakpoints to your source code and the stopAtEntry value is set to false.

Change the stopAtEntry value to true to cause the debugger to stop on the main method when you start debugging.

Ensure that the preLaunchTask value matches the label of the build task in the tasks.json file.

Start a debugging session

  1. Go back to helloworld.cpp so that it is the active file in the editor. This is important because VS Code uses the active file to determine what you want to debug.
  2. Press F5 or from the main menu choose Run > Start Debugging. Before you start stepping through the source code, let's take a moment to notice several changes in the user interface:
  • The Integrated Terminal appears at the bottom of the source code editor. In the Debug Output tab, you see output that indicates the debugger is up and running.

  • The editor highlights the first statement in the main method. This is a breakpoint that the C++ extension automatically sets for you:

  • The Run view on the left shows debugging information. You'll see an example later in the tutorial.

  • At the top of the code editor, a debugging control panel appears. You can move this around the screen by grabbing the dots on the left side.

Step through the code

Now you're ready to start stepping through the code.

  1. Click or press the Step over icon in the debugging control panel so that the for (const string& word : msg) statement is highlighted.

    The Step Over command skips over all the internal function calls within the vector and string classes that are invoked when the msg variable is created and initialized. Notice the change in the Variables window. The contents of msg are visible because that statement has completed.

  2. Press Step over again to advance to the next statement (skipping over all the internal code that is executed to initialize the loop). Now, the Variables window shows information about the loop variable.

  3. Press Step over again to execute the cout statement. Note As of the March 2019 version of the extension, no output will appear in the DEBUG CONSOLE until the last cout completes.

Mac Sublime C++ 配置

Set a watch

You might want to keep track of the value of a variable as your program executes. You can do this by setting a watch on the variable.

  1. Place the insertion point inside the loop. In the Watch window, click the plus sign and in the text box, type word, which is the name of the loop variable. Now view the Watch window as you step through the loop.

  2. To quickly view the value of any variable while execution is paused, you can hover over it with the mouse pointer.

C/C++ configuration

For more control over the C/C++ extension, create a c_cpp_properties.json file, which allows you to change settings such as the path to the compiler, include paths, which C++ standard to compile against (such as C++17), and more.

View the C/C++ configuration UI by running the command C/C++: Edit Configurations (UI) from the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)).

This opens the C/C++ Configurations page.

Visual Studio Code places these settings in .vscode/c_cpp_properties.json. If you open that file directly, it should look something like this:

You only need to modify the Include path setting if your program includes header files that are not in your workspace or the standard library path.

Compiler path

compilerPath is an important configuration setting. The extension uses it to infer the path to the C++ standard library header files. When the extension knows where to find those files, it can provide useful features like smart completions and Go to Definition navigation.

The C/C++ extension attempts to populate compilerPath with the default compiler location based on what it finds on your system. The compilerPath search order is:

  • Your PATH for the names of known compilers. The order the compilers appear in the list depends on your PATH.
  • Then hard-coded Xcode paths are searched, such as /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/

Mac framework path

On the C/C++ Configuration screen, scroll down and expand Advanced Settings and ensure that Mac framework path points to the system header files. For example: /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks

Reusing your C++ configuration

VS Code is now configured to use Clang on macOS. The configuration applies to the current workspace. To reuse the configuration, just copy the JSON files to a .vscode folder in a new project folder (workspace) and change the names of the source file(s) and executable as needed.

Troubleshooting

Compiler and linking errors

The most common cause of errors (such as undefined _main, or attempting to link with file built for unknown-unsupported file format, and so on) occurs when helloworld.cpp is not the active file when you start a build or start debugging. This is because the compiler is trying to compile something that isn't source code, like your launch.json, tasks.json, or c_cpp_properties.json file.

If you see build errors mentioning 'C++11 extensions', you may not have updated your tasks.json build task to use the clang++ argument --std=c++17. By default, clang++ uses the C++98 standard, which doesn't support the initialization used in helloworld.cpp. Make sure to replace the entire contents of your tasks.json file with the code block provided in the Build helloworld.cpp section.

Terminal won't launch For input

On macOS Catalina and onwards, you might have a issue where you are unable to enter input, even after setting 'externalConsole': true. A terminal window opens, but it does not actually allow you type any input.

The issue is currently tracked #5079.

The workaround is to have VS Code launch the terminal once. You can do this by adding and running this task in your tasks.json:

Sublime text 3 c++ mac

You can run this specific task using Terminal > Run Task... and select Open Terminal.

Cached

Once you accept the permission request, then the external console should appear when you debug.

Next steps

  • Explore the VS Code User Guide.
  • Review the Overview of the C++ extension
  • Create a new workspace, copy your .json files to it, adjust the necessary settings for the new workspace path, program name, and so on, and start coding!