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The Remoted iOS Simulator for Windows allows you to test your apps on aniOS simulator displayed in Windows alongside Visual Studio 2019 and Visual Studio 2017.
Getting started
- PSemuX is an open source PS5 Emulator for Windows, Mac, iOS & Android. Free to Download for anyone. With the power of new graphics cards, PSemuX is running at a smooth 144 FPS with no crashes. PSemuX supports ALL playstation controllers, xbox controllers and keyboard & mouse inputs.
- PS4 Emus is a PlayStation emulator that can run on iOS, Android, Mac, and Windows. One of the first things you will notice is that the GUI looks clean and it’s intuitive to use. The emulator has its own website, and you can also download various PS4 titles from there.
- Jun 09, 2020 An iOS Emulator refers to the software that runs on MAC and allows the users to create a virtual environment for mobile operating systems. By using an iOS Emulator, the user can install and run all the apps and games as can be done on an iPhone. App or game developers use iOS Emulators to properly scale or test their applications.
- Cemu for Mac is a closed-source Nintendo Wii U video game console emulator developed by Exzap who serves as the core and GPU developer, and Petergov as the core and audio emulation developer. It was initially released on October 13, 2015 for Microsoft Windows, and now for Mac OS X+. Typically, the emulator updates once every two to four weeks.
Ios Emulator Mac Reddit
If none of the emulators seem to be doing the job for you, currently the best way to run iOS apps on a computer is just by using the new Apple M1 MacBooks and Mac Mini. These devices run on Apple’s new ARM chipsets and they can run iPhone apps with ease.
The Remoted iOS Simulator for Windows is installed automatically as partof Xamarin in Visual Studio 2019 and Visual Studio 2017. To use it, follow these steps:
- Pair Visual Studio 2019 to a Mac Build host.
- In Visual Studio, start debugging an iOS or tvOS project. TheRemoted iOS Simulator for Windows will appear on your Windows machine.
Watch this video for a step-by-step guide.
Simulator window
The toolbar at the top of the simulator's window contains a number of useful buttons:
Home – Simulates the home button on an iOS device.
Lock – Locks the simulator (swipe to unlock).
Screenshot – Saves a screenshot of the simulator (stored in PicturesXamariniOS Simulator).
Settings – Displays keyboard, location, and other settings.
Other options – Brings up various simulator options such as rotation, shake gestures, and Touch ID.
Settings
Clicking the toolbar's gear icon opens the Settings window:
These settings allow you to enable the hardware keyboard, choose alocation that the device should report (static and moving locations areboth supported), enable Touch ID, and reset the content and settings forthe simulator.
Other options
The toolbar's ellipsis button reveals other options such as rotation,shake gestures, and rebooting. These same options can be viewed as a listby right-clicking anywhere in the simulator's window:
Touchscreen support
Most modern Windows computers have touch screens. Since the Remoted iOSSimulator for Windows supports touch interactions, you can test your appwith the same pinch, swipe, and multi-finger touch gestures that you usewith physical iOS devices.
Similarly, the Remoted iOS Simulator for Windows treats Windows Stylusinput as Apple Pencil input.
Sound handling
Sounds played by the simulator will come from the host Mac's speakers.iOS sounds are not heard on the Windows computer.
Disabling the Remoted iOS Simulator for Windows
To disable the Remoted iOS Simulator for Windows, navigate toTools > Options > Xamarin > iOS Settings and uncheckRemote Simulator to Windows.
With this option disabled, debugging opens the iOS Simulator on the connected Mac build host.
Troubleshooting
If you experience issues with the Remoted iOS Simulator, you can view the logs in these locations:
Emulator Ios Mac
- Mac –
~/Library/Logs/Xamarin/Simulator.Server
- Windows –
%LOCALAPPDATA%XamarinLogsXamarin.Simulator
Ios Emulator Mac M1
If you report a problem in Visual Studio, attaching these logs might be helpful (there are options to keep uploads private).